Star Wards Battle Front 2: A Lost Hope

The Force is Weak with this One….

One of EA’s most recent releases has brought an onslaught of hatred onto the AAA game manufacturer.

The 2015 prequel had great reviews for its amazingly detailed atmosphere, but lacked the single player campaign that fans desperately wanted.

With Battlefront II, gamers got what they asked for, but now EA has to undo an even greater flub.

In the game’s multiplayer mode, players can spawn themselves as popular heroes from the franchise, such as Kylo Ren, Bossk and Rey, if they play well enough. However, these heroes must be purchased with the use of credits, which can either be accumulated in-game or bought with actual money.
In a questionable move, the company set the amount of credits required to buy some characters at 60,000 credits. To put things in perspective, this would be the equivalent of playing 40 hours to gain access to one character.

EA has since repealed the decision, decreasing the cost to purchase heroes by 75%, thereby reducing the total number of in game grinding hours.

Fans of the series are still feeling the effect of EA’s initial decision, and many of them have decided against purchasing the sequel because of the exploitative nature of the company.

Kyle McRae
Production Manager

Originally Published in Bandersnatch Vol. 47 Issue 6 on November 22, 2017